Fish Tank Virtual Reality is a method for getting a small but high quality virtual reality with existing technology.

Multi Scale 3D Interaction

Matthew Plumlee, Colin Ware

The purpose of this project is to investigate the used of linked 3D windows or "bubbles" in order to interact with data at multiple levels of resolution.

Force Feedback in FishTank VR

Roland Arsenault, Jordan Lutes, Colin Ware

A set of touchable widgets. The constraints on the widgets are made evident both haptically and visually (Jordan Lutes and Colin Ware)

Previous work done in Ware's Lab at the University of New Brunswick includes a whole series of studies into 3D interactive techniques, including the following:

Selected Relevant Publications

Ware, C. and Rose, J. (1999) Rotating virtual objects with real handles. ACM Transactions on CHI. Rotating virtual objects with real handles, 6(2) 162-180.

Ware, C. Gobrecht, C. and Paton, M (1998) Dynamic adjustment of stereo display parameters. IEEE Transactions on Systems, Man and Cybernetics. 28(1) 56-65.

Ware, C. and Lowther (1997) Selection using a one-eyed cursor in a Fish Tank VR environment. ACM Transactions on CHI.4(4) 309-322.

Ware, C (1996) Multimedia output devices and techniques. ACM Computing Surveys. 28(1) 181-183.

Ware, C. and Franck, G. (1996) Evaluating Stereo and Motion Cues for Visualizing Information Nets in Three Dimensions. ACM Transactions on Graphics.15(2) 121-139.

Ware, C and Balakrishnan, R. (1994) Object Acquisition in VR displays: Lag and Frame Rate. ACM Transactions on Computer Human Interaction. 1(4), 331-357.

Ware, C. Arthur, K., and Booth K.S. (1993) Fish Tank Virtual Reality, ACM CHI'93 Proceedings, 37-42.

Arthur, K, Booth, K.S. and Ware, C. (1993) Evaluating Human Performance for Fishtank Virtual Reality. ACM Transactions on Information Systems, 11(3), 239-265.

Other Publications